I think definitely on the PlayStation Eye. That's expanding the market, that's always good.ĭo you think there's room to develop less casual experiences based around the EyeToy interface? I think it's just great, it's just making that many more people out there who maybe would never have thought about buying a videogame system or playing videogames - suddenly they're interested. Whereas what we always try and do with our games is make a direct correlation between the motion that you're doing and the action on screen, the effect you're having on the game.Īlso there's the aspect of the camera that you can see yourself in the game, you can take pictures of the player playing the game, you can map people faces onto things and all those lovely things you can do with a camera that you can't do with a motion sensor.īut has also been great because now there's that much more interest in casual gaming and other ways to interface with games.
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use the Wii remote in ways that maybe naturally don't make sense - you wave it a lot to do activities where you wouldn't be waving in real life. It's more intuitive, it's very clear, as opposed to trying to figure out how to. What are the advantages of using EyeToy, versus a motion-tracking device such as the Wii remote? People only see what's around them in the UK, but EyeToy is particularly big in Germany and Australia and Spain.
#What games use the ps2 eye toy camera install
PlayStation 2's been out for eight years now, and people say it's old hat, why aren't you just doing PS3 stuff? What people don't realise is that there are ten and a half million EyeToy cameras out there.Īnd that's just the install base in Europe only. It's very important to us as a studio to keep innovating. This is the first time we've introduced it as a gameplay element. These are the first titles you've produced that are entirely focused on the EyeToy's colour-tracking ability. sat down with Sandy Spangler and Mark Parry, game designers for the EyeToy group at London studio, at the GameCity festival in Nottingham to discuss the present, past and future of the device - and the competition presented by Microsoft's You're in the Movies. London studio is also working on its first PS3 title, EyePet, revealed at this year's Games Convention.
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These sword-fighting and cheerleading games are the first to use peripherals and the camera's colour-tracking ability for more precise motion detection - and, in Hero's case, the ability to take the player off-screen and present the action from a first-person perspective. This month, Sony releases EyeToy Play: Hero and EyeToy Play: PomPom Party.
#What games use the ps2 eye toy camera series
Those EyeToys are largely used to play in-house software, namely the Play series of games created by Sony's London studio. But that would be to ignore the quiet success of Sony's EyeToy for PlayStation 2, which in five years has built up an impressive installed base of 10.5 million units in PAL territories alone. You could be forgiven for thinking that it was Nintendo and Harmonix who took the lead in revolutionising the casual gaming market through peripherals and novel control mechanics in the last couple of years.